AI Insights · Timothy · January 2023
Performance of Top 5 Fidget Toys Games on Unified Platform in UAE Q4 2022
In Q4 2022, the top 5 fidget toy games in the UAE saw varied trends in downloads, revenue, and active users, with data provided by Sensor Tower.
The fourth quarter of 2022 showcased diverse performance trends for the top 5 fidget toy games in the United Arab Emirates, according to Sensor Tower data. Below is an overview of these trends for each app.
Flexy Ring from SayGames LTD had a notable journey in terms of weekly downloads, starting at approximately 1.8K in mid-October and peaking at around 7.5K in late October. The app's weekly downloads stabilized around 2K towards the end of December. Active users followed a similar pattern, beginning at 1.8K and reaching around 8.5K by the end of October, maintaining around 6.5K in the final week of December. The app's revenue remained minimal, with a single peak of $6 in mid-December.
Antistress - Relaxing games by Moreno Maio saw consistent weekly downloads, starting with 1.9K in late September and gradually increasing to around 2.7K by mid-December. Active users showed a steady climb from approximately 20.2K at the end of September to about 21.7K by mid-December. The app generated minimal revenue, peaking at $6 at the beginning of November and later at $3 in late December.
Fidget Toys Trading: 3D Pop It from Freeplay LLC experienced fluctuating weekly downloads, starting at 1.1K in late September, peaking at around 2.4K in early December, and stabilizing at 1.8K by the end of the year. Active users increased from 4.4K at the end of September to around 6.9K by mid-December. The app saw a small revenue peak of $8 in mid-December.
The performance of Fidget Toys 3D by Tran Dinh Hung exhibited steady download growth, beginning at 1K in late September and peaking at around 3K in late November before settling at approximately 1.4K in the final week of December. Active users followed a similar trend, starting at around 7K and reaching a high of 11.1K in late November, ending the year at about 8.1K. Revenue for this app was minimal, with a peak of $3 in mid-December.
Marble ASMR by Rollic Games showed varied weekly download numbers, starting at 584 in late September and peaking at 1.9K in late November, with a decline to 409 by the end of December. Active users increased from 796 at the end of September to a peak of 2.6K in late November, closing the year at 1.1K. The app's revenue saw intermittent peaks, with its highest at $15 in late November.
For more detailed insights and data, visit Sensor Tower.